[J-core] Sega saturn retrocomputing.

Rob Landley rob at landley.net
Mon Jul 18 23:51:25 EDT 2016



(Alas, when we looked at possibly doing an FPGA saturn clone with J2 as
a side project for the 20th anniversary, it turned out there were some
tight timing constraints that make games misbehave very easily, at least
in software emulation. I think some j2 instructions take different
numbers of clock cycles than sh2 did? Don't remember the details, but we
shelved the idea...)


More information about the J-core mailing list